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Avatar Digital Twin

Avatar Digital Twin is a digital replica of characters written and mentioned in the novel ‘Liliane’ by Ntozake Shang. Inspired by the novel published in 1994, the project develops digital twins of characters that can interact and communicate using AR and VR technology. Our developers performed rigging, animation, optimized the Unreal Environment to be compatible with VR headset Oculus Quest 2, and implemented pass through and syncing through multiplayer between different headsets.

Genre:

Fantasy Fiction

Platform:

AR and VR 

ENGINE:

Unreal Engine

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What We Did

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Digital Twin Development 

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AR and VR Development

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Metaverse Development 

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Character Rigging and Animation Services 

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AR/VR (Meta VR Headset ) Headset Syncing 

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Tech stack

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Unreal Engine 5

Unreal Engine 5

Blender

Blender

Substance Painter

Substance Painter

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game art

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Challenges

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01

Limitations of metahuman body and facial rig

02

Pass through interaction with the outside world 

03

The pre-built environment had heavy files, which affected the gameplay performance 

Solutions

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01

Manually create a complete control rig (facial and body)  

02

Used MetaXR plugin to activate pass-through mode for the digital avatar 

03

Applied LODs to the meshes, lowered the texture details where it was not required and applied simple collisions to the meshes.

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